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Old mac game shufflepuck
Old mac game shufflepuck









old mac game shufflepuck
  1. Old mac game shufflepuck manual#
  2. Old mac game shufflepuck code#

I didn't dive into any A* stuff to actually have the system solve the puzzle once its generated. In the end though, it was satisfying and interesting to build an algorithm that checks whether the slide puzzle is solvable or not and then regenerates if not.

old mac game shufflepuck

The irony of it of course is that "slide puzzle" style games are something I personally avoid like the plague. This part of the build was trying on my patience. Some of the presentational internals are in place to do it though, and I did create the Trash and Disk icons from scratch.

old mac game shufflepuck

It's not really my intention to create a file management application, nor do I see much of a use case for that on the Playdate. I didn't recreate much about the system's ability to open and select files. For example, originally when you open a Finder window, the text inside of it "loads" haphazardly after the window opening animation finishes. Some of it I didn't even bother to do, as it was diminishing returns for the scope of this project. I focused on getting it visually identical, and then getting the animations themselves looking as close as possible to "feel" right. Some of this was a little bit tricky to replicate, since a lot of the animations run at whatever internal frame rate of the Macintosh it was originally running on, and so they sometimes look "slow" in ways that are a little unpredictable. The only other sound is the beep that happens when you win the Puzzle game, which was also recreated in Logic Pro. I recreated the original startup chime from scratch (testing the limits of my music theory chord deconstruction skills.), because believe it or not I couldn't find that source file anywhere. There's very little going on here in the original OS. There are other ways I could approach this, but this was the best for now. I'd also love to hear feedback on if pressing A+B to open the menu bar is too awkward or not preferred for many. It would be an interesting way to control a "computer" to be sure!

old mac game shufflepuck

If I did, I may do something vaguely similar to how it seems is doing his cursor for Playmaker, in that the crank would dictate the direction of the cursor, and some other button would "drive" it that way. I would still consider adding it, but it would require a lot of rework for hit-box detection. I did want to include the cursor in some way though, so you'll see it show up when closing windows, moving windows, and in the Puzzle game. The control scheme has gone through quite a few iterations (if I had a dollar for every time I wished the Playdate had just ONE more button on it.). Ultimately for now, I've decided to adapt the controls to work without a cursor. ControlsĬursor control is something I considered a lot.

Old mac game shufflepuck manual#

Also, the Cairo font itself yet needs a full manual cleanup, it couldn't convert well unfortunately. I'm not sure what the best way would be to give a user access to seeing all of these (for now, only Moof shows up in new Finder windows), maybe in the Scrapbook program eventually.

Old mac game shufflepuck code#

I'm likely not going to recreate those styles by hand, and mimicking the style generation in code is (probably) beyond me, so those styles Pocket will go without for now.Īlso included is a famously fun font, Cairo 13, which has all the charming glyphs in it, including Moof the Dogcow. Pocket has no "bold" variations of the fonts those styles were algorithmically generated in the Macintosh OS itself. The fonts are all pixel-perfect recreations (and debatably legal to use, which means this definitely won't ever be up for sale), and big shout out to Susan Kare for her beautiful original fonts. There's also a mysterious/hideous "outlined" font that the Puzzle uses its numbers from, which I just made from scratch. So, as in the original System 6, Pocket is using Chicago 12 for the menus, Geneva 9 for icons and other text, and New York 12 for Note Pad. There are something like 12+ fonts in the original classic Macintosh OS systems 1 through 7.











Old mac game shufflepuck